

“The story is there to give the big world you’re in some substance and meat,” he told Game Informer in 2017. , has been responsible for scattering the narrative bread crumbs that elevate the Zelda games. He has forged the ancient blade of evil’s bane and shrunken down to microscopic size. Link has sailed across the sea, lived above the clouds, transformed into a wolf and even become a train conductor. Clockwise, from top left: The Legend of Zelda (1986), A Link to the Past (1991), Ocarina of Time (1998) and The Wind Waker (2002).īut over the past 20 years, the stories have become more nuanced, with a tone and artistic style displaying the influence of the Japanese animator Hayao Retrieving the Master Sword often marks the point in a Zelda game when the difficulty spikes and the stakes are raised. Screen in the original game provided a rough plot summary about the demon king Ganon, a princess named Zelda and a hero called Link. Beyond some narrative threads relegated to the user manual, only a single Miyamoto is what some in the video game industry would call a “mechanics guy.” When he designs Mario or Zelda titles, he usually focuses on the gameplay first. The designer’s passion for hiking through the mountains and delving into forests was evident in the mysterious nature of Hyrule, which clutched its secrets, encouraging players to burn every bush in hopes of another secret tunnel. Link’s initial journey was inspired by Miyamoto’s childhood The original Legend of Zelda, played by millions on the Nintendo Entertainment System or the company’s Famicom console, was the brainchild of Shigeru Miyamoto, who has described Hyrule as “a miniature garden that you can put into a drawer and revisit anytime you like.”

Of performances.’ Marie Foulston, video game curator

‘What we consider to be one video game is actually a whole almost infinite
